Staccato
Staccato is a social music guessing game made in Godot. As my first foray into development with Godot, it's a unfinished and rudimentary, but it's a part of my history and progress nonetheless.
Read more about this is some titleStaccato is a social music guessing game made in Godot. As my first foray into development with Godot, it's a unfinished and rudimentary, but it's a part of my history and progress nonetheless.
Read more about this is some titleGlorp's Brewventure is a puzzle platformer I made in Unity as part of an internship for DragonfiAR. For my contribution, I collected sounds and music, helped design levels, and programmed the game save system.
As a hobby, I like to make digital art, album covers especially. A link will be added once I find a good repository for my work.
Hackercore is a top-down twin-stick shooter made in the Unity engine. I'm rather proud of this project and I think it represents some of my best sound design work to date.
Read more about this is some titleTower of Bones is a hectic side-scrolling platformer that follows one skeleton's mission to cause as much damage as he can. For this project, I made all of the game's sounds and music myself.
My YouTube channel serves as my main repository for my voice acting projects (as well as a modest collection of memes). I fell in love with the craft during my time at the radio and I'm always trying to find new ways to challenge myself.
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